AI Insights · Timothy · April 2022
Top 5 Real-Time Strategy Apps on iOS in Latin America - Q1 2022
Discover the performance trends of the top 5 real-time strategy games on iOS in Latin America during the first quarter of 2022, including downloads, revenue, and active users.
In the first quarter of 2022, the top 5 real-time strategy games on iOS in Latin America showcased notable trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Clash Royale by Supercell had a dynamic quarter, with weekly revenue peaking at approximately $340K in the first week of January and reaching another high of $332K in early February. Downloads started strong at around 136K in the last week of December but saw a gradual decline, stabilizing at around 92K by the end of March. Active users remained relatively stable, starting at 3.07M and slightly decreasing to 2.79M by the end of the quarter.
Art of War: Legions from Fastone Games experienced a steady decline in both downloads and active users. Weekly downloads dropped from 3K in late December to about 1.1K by the end of March. Active users also saw a downward trend, starting at 28.9K and ending at around 15.9K. Revenue fluctuated, reaching a high of $4.6K in late January but generally hovering around the $3K mark towards the quarter's end.
Valor Legends: Remove Screw by Century Games Pte. Ltd. showed significant growth in revenue, especially in late February, reaching a peak of approximately $6.7K. Downloads saw a slight increase mid-quarter, peaking at around 1.9K in late February. Active users also increased, starting at 1.6K and rising to about 2.9K by the end of February, before settling at 2K by the end of March.
The Battle Cats from ponos corporation had a relatively stable performance. Revenue was fairly consistent, peaking at around $4.2K in mid-January and maintaining an average of $2K throughout the quarter. Downloads remained steady, fluctuating between 1.3K and 2.6K. Active users also exhibited stability, starting at 6.5K and ending the quarter at 5.6K.
TFT: Teamfight Tactics by Riot Games saw varied trends. Revenue peaked at about $10K in mid-February but was generally lower throughout the quarter. Downloads started at 4.5K in late December and gradually decreased to around 2K by the end of March. Active users showed a steady decline, starting at 115K and dropping to 70K by the quarter's end.
For more insights on app performance and trends, visit Sensor Tower.